Description: "Faster, meaner, smarter... Man, I hate the technologycurve. It's back to school boys& girls, the kid gloves are OFF"-FASTJACK, decker Virtual Realities, a Shadowrun sourcebook, is the ultimate guide to decking in the matrix. It includes new, revised, & expanded rules for matrix running, cyberdeck construction, & computer systems. Virtual Realities also features a full-color computer graphics section & a novella-length fiction piece, both set entirely in the matrix. Note to BuyersWe are downsizing our rpg collection after moving to a smaller place. Active RPG players, these books have been well loved and will show some wear and tear. I have tried to provide images of all major flaws. Follow my shop for updates. Looking for something specific, message me. I will eventually be listing more Call of Cthulhu, 2nd edition D&D, Shadow Run, EarthDawn, and some random systems as well. We do offer combined shipping!!! If the system doesn't do it automatically message me and I will do it manually. Thank you for looking and condidering giving these tomes a new home.
Price: 5 USD
Location: Columbus, Ohio
End Time: 2024-11-08T20:13:09.000Z
Shipping Cost: 8.38 USD
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Item Specifics
All returns accepted: ReturnsNotAccepted
Publisher: FASA Corporation
Publication Year: 1991
Book Title: Virtual Realities : a Shadowrun Sourcebook
Topic: Role Playing & Fantasy
Number of Pages: 160 Pages
Language: English
Illustrator: Nelson, Jim, Yes
Genre: Games & Activities
Author: Christopher Kubasik, Tom Dowd
Book Series: Shadowrun Ser.
Format: Trade Paperback