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Theory of Fun for Game Design

Description: Theory of Fun for Game Design Product Description Product Description Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins About the Author Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online. Features O Reilly Media Shipping Payment Returns Shipping for this item is free in the 48 continental United States. We do not offer shipping to Alaska, Hawaii, Puerto Rico, US Territories, APO & FPO. After your order has been shipped, you will receive an e-mail with the name of the carrier and the tracking number. We accept payments through PayPal. You may use a major credit card via PayPal. For all “Buy It Now” items, immediate payment is required. We permit returns if you are not satisfied with your purchase. Your return request must be initiated within 30 days of the purchase date. To initiate a return, please contact us through the eBay Message Center. You will receive an RMA number to ensure proper handling of the return. We do not provide refunds for a return WITHOUT an RMA number. You will be refunded in full, minus the shipping and handling expenses incurred at time of purchase.

Price: 32.79 USD

Location: Denver, Colorado

End Time: 2024-11-04T22:45:31.000Z

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Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

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Brand: O'Reilly Media

MPN: Does not apply

Type: ABIS_BOOK

Author: Koster, Raph

Edition: Second

Language: English

Publication Name: Does not Apply

Binding: Paperback

Genre: COMPUTERS

Label: O'Reilly Media

Languages: english

Manufacturer: O'Reilly Media

Number Of Items: 1

Number of Pages: 300

Part Number: Does not Apply

Product Group: Book

Product Type Name: ABIS_BOOK

Publication Date: 2013-12-17

Publisher: O'Reilly Media

Studio: O'Reilly Media

Title: Theory of Fun for Game Design

Item Length: 9.21 inches

Item Height: 0.71 inches

Item Width: 7.4 inches

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