Description: Micro Dojo In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town. Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun’s tasks. Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points. Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike. Micro Dojo In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favour. The most prosperous Daimyo will be granted the title to the town. Micro Dojo is a 20 min tactical euro game for two players, intended to fit comfortably in a pocket or purse. In Micro Dojo, players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun’s tasks. Each turn players move one of the four meeples to an adjacent space and take the action there - either gathering resources, taking a building, or activating a scoring objective. The catch? You can't move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points. Movement is tight, requiring you to second guess your opponents plan. Timing is crucial, triggering objective scoring only when it benefits you. Like a sparring match, every move should be chosen with precision and efficiency, or your opponent will strike. × Buy now and save! Tell a friend Visit store Watch now Postage info Click the Postage tab above the listing description for more info Click the Postage tab above the listing description for more info! Additional delivery notes PICK UP OPTION Sorry, our items are NOT available for pick-up. PAYING VIA PAYPAL We accept PayPal on our all our items so you can shop with confidence. Simple choose the PayPal option when proceeding through the checkout. Additional Information No additional information at this time Ask seller a question You might also like Cloudage Super7 Jim Halpert As Goldenface Dark Souls RPG: Silver Knight Greatbowmen Friends: Draw It Contact To contact our Customer Service Team, simply click the button here and our Customer Service team will be happy to assist. Ask seller a question © Hobbiesville Postage Click the Postage tab above the listing description for more info Payment Accepted Payment Methods PayPal Returns Returns are not accepted Seller will pay for return shipping. eBay integration by
Price: 10.34 USD
Location: Toronto, Ontario
End Time: 2024-12-20T00:16:54.000Z
Shipping Cost: 12.95 USD
Product Images
Item Specifics
All returns accepted: ReturnsNotAccepted
Return policy details:
Brand: Prometheus Game Labs