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Gregory Smith - Basic Math for Game Development with Unity 3D A Beg - S9000z

Description: About this Item The item is a book Paperback The Author Name is Gregory Smith The Title is Basic Math for Game Development with Unity 3D : A Beginner's Guide to Mathematical Foundations Condition New Other Comments Pages Count - 464. Binding type - Perfect. Content Language - English Category - COMPUTERS / Programming / Games COMPUTERS / Data Science / General Product Description - This book will teach you fundamental mathematical concepts using Unity-based custom examples, explaining the implementations and demonstrating how these concepts are applied in building modern video game functionality. You will learn the theoretical foundation of each concept, and then interact, examine, and modify the implementation to inspect the effects. Basic Math for Game Development with Unity 3D begins by explaining points in the 3D Cartesian Coordinate system. From there, youall gain insight into vectors and details of dot and cross products, quaternions, rotation and decomposition of vectors. These basic mathematical foundations are illustrated through Unity-based example implementations. Associated with these concept presentations are separate examples of how the concepts are applied in creating typical video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflections off surfaces with arbitrary orientations.AAfter completing this book, you will have a thorough understanding of core mathematical concepts and how they are used to create compelling gameplay. AWhat You Will LearnUnderstand the basic concepts of points and vectors, and their applications in game developmentGrasp the details of autonomous behaviors such as facing a target, following and chasing an object, and moreApply mathematical concepts in implementing modern video game functionality such as ray casting, collision, and motion controlAWho Is This Book ForGame enthusiasts, hobbyists, and anyone else who is interested in the implementation of interactive games but needs basic mathematical background or could just use a refresher with modern examples. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 165677084

Price: 76.78 USD

Location: US

End Time: 2024-12-10T16:42:31.000Z

Shipping Cost: 0 USD

Product Images

Gregory Smith - Basic Math for Game Development with Unity 3D   A Beg - S9000z

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Fiction/Non-Fiction: Non-Fiction

Genre/Subject: COMPUTERS / Programming / Games

Brand: APress

Weight: 0.8

Style: NA

Title: Basic Math for Game Development with Unity 3D A Beginner's

Release Title: Basic Math for Game Development with Unity 3D A Beginner's

Record Grading: New

Sleeve Grading: New

Platform: NA

Size: NA

Film/TV Title: Basic Math for Game Development with Unity 3D A Beginner's

Colour: NA

Material: NA

Department: NA

Movie/TV Title: Basic Math for Game Development with Unity 3D A Beginner's

UPC: 9781484298848

EAN: 9781484298848

ISBN: 9781484298848

Binding Type: Perfect

Item Height: 23.88

Main Stone: NA

Metal Purity: NA

Metal: NA

Connectivity: NA

Model: NA

Number of Pages: Xvi, 447 Pages

Language: English

Publication Name: Basic Math for Game Development with Unity 3d : a Beginner's Guide to Mathematical Foundations

Publisher: Apress L. P.

Publication Year: 2023

Subject: Programming / Games, General, Applied

Item Weight: 30.9 Oz

Type: Textbook

Subject Area: Mathematics, Computers

Author: Gregory Smith, Kelvin Sung

Item Length: 10 in

Item Width: 7 in

Format: Trade Paperback

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