Description: Essential Mathematics for Games: Programmers Guide By James Van Verth et al.. Comes with free bookmark Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness.The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Price: 9.99 USD
Location: Brooklyn, New York
End Time: 2024-11-14T15:37:00.000Z
Shipping Cost: 6.13 USD
Product Images
Item Specifics
All returns accepted: ReturnsNotAccepted
Subject Area: Gaming
Book Title: Essential Mathematics for Games and Interactive Applications: A
ISBN-10: 0123742978
Educational Level: Adult & Further Education
Personalized: No
Country/Region of Manufacture: United States
Subject: Programming, Mathematics
Item Length: 9.4in.
Item Height: 1.4in.
Item Width: 7.8in.
Author: Lars M. Bishop, James M. Van Verth
Publication Name: Essential Mathematics for Games and Interactive Applications : a Programmer's Guide
Format: Hardcover
Language: English
Publisher: CRC Press LLC
Publication Year: 2008
Type: Textbook
Item Weight: 57.7 Oz
Number of Pages: 704 Pages