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Dune RPG Adventures in the Imperium Core Rulebook

Description: Dune RPG Adventures in the Imperium Core Rulebook The Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. The Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis. Please Note: One copy of the Dune RPG Adventures in the Imperium Core Rulebook supplied in English. Dune RPG Adventures in the Imperium Core Rulebook The Dune: Adventures in the Imperium roleplaying game takes you into a far-future beyond anything you have imagined, where fear is the mind-killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence, and vengeance in a universe where a blade can change the fortunes of millions. Build your House, carve your place in the universe or rebuild an ancient lineage and fight for the Imperial throne. Take your characters on a journey through the storied worlds of Frank Herbert's sci-fi masterpiece, inhabit elite agents working for noble Houses where Mentats, Swordmasters, Spies, Bene Gesserit Sisters, Devious Advisors, or even desert Fremen join together to follow your banner. Whoever you choose to be, remember that those that control the spice control the universe. The Dune: Adventures in the Imperium core rulebook contains: Everything you need to create your own stories of intrigue and adventure on the sands of Arrakis as agents of a powerful noble House. A brand new version of the 2D20 System adapted specially for the Dune An extensive look at the Imperium, its society, factions, history, technology, culture, faith and more. Guidelines for novice and experienced gamemasters on how to run Dune-themed adventures and campaigns of intrigue and adventure for the elite agents of a noble House. Rules for creating a noble House of your own, from House Minor to Major House, detailing its holdings, areas of expertise and agenda. Systems for architect play, where you become the puppet masters, moving agents to your designs to serve your House. An introductory adventure designed to quickly get you and your fellow players involved in the byzantine plots of the Imperium on Arrakis. Please Note: One copy of the Dune RPG Adventures in the Imperium Core Rulebook supplied in English. × Buy now and save! Shipping info Click the Shipping & Payments tab above the listing description for more info Click the Shipping & Payments tab above the listing description for more info! Additional delivery notes PICK UP OPTION Sorry, our items are NOT available for pick-up. PAYMENT Immediate payment is required upon selecting "Buy It Now" or upon checking out through the cart. We accept payment via U.S. PayPal accounts and all Major Credit Cards, Debit Cards & Google Pay. We are legally required to collect sales tax in those states and localities where we maintain a physical presence (nexus). The applicable amount of sales tax charged to an order will be calculated based on the shipment destination's state and local sales tax laws. Thank you for shopping with us on eBay! Additional Information No additional information at this time Ask seller a question You might also like SIF House Greyjoy Starter Set SIF Greyjoy Ironmakers SIF Greyjoy Ironborn Trappers SIF Greyjoy Heroes 1 Contact To contact our Customer Service Team, simply click the button here and our Customer Service team will be happy to assist. Ask seller a question © Griffons Lair Shipping & Payments Click the Shipping & Payments tab above the listing description for more info Payment Accepted Payment Methods Immediate payment is required upon selecting "Buy It Now" or upon checking out through the cart. We accept payment via U.S. PayPal accounts and all Major Credit Cards, Debit Cards & Google Pay. We are legally required to collect sales tax in those states and localities where we maintain a physical presence (nexus). The applicable amount of sales tax charged to an order will be calculated based on the shipment destination's state and local sales tax laws. Thank you for shopping with us on eBay! Returns Returns are accepted Items must be returned within 30 days of the auction ending Buyer will pay for return shipping. eBay integration by

Price: 69.99 USD

Location: Erie, Pennsylvania

End Time: 2024-09-20T01:44:30.000Z

Shipping Cost: 4.5 USD

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Dune RPG Adventures in the Imperium Core Rulebook

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Brand: Modiphius

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