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Design patterns elements of reusable object-oriented software

Description: Home About Us Postage & Payment Returns Contact Add Square Britain to your Favorites and receive our email newsletters about new items and special promotions. General Interest Design patterns : elements of reusable object-oriented software Product DescriptionCapturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.ReviewDesign Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and over again in your own programming. The authors have come up with some ingenious ways to solve some common vexations among object-oriented programmers. Want to build a page-layout program that embeds inline images among characters of various sizes How about building a program that converts files of one format to another Chances are, some programmer already has thought of a better solution than you will and the recipes you need are here. Solutions are presented in generalised diagrams of data and logic structures. The idea is that you can take the concepts presented here and adapt them--in whatever language you use--to your individual situation. You may have to read some of the chapters several times before you fully understand them, but when you find a solution in this book, it will make your job easier and your results more elegant. --Jake BondSynopsis *Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. *The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.From the Back CoverCapturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.Each pattern describes the circumstances in which it is applicable, when it can be applied in vi Shipping FREE SHIPPING. Your package will be safely taken care of & posted from England by means of Priority Airmail (treated as First Class Mail once with the U.S. Postal Service) which is air freighted to your nearest USPS Post Distribution Center (New York, Chicago, Los Angeles, or San Francisco) from where they are delivered to your address by USPS. Please allow 7-14 days for delivery, although please note delivery can be even quicker than from domestic US sellers! Returns and refunds We operate a 30 day money back guarantee. If you are unhappy with the product for whatever reason, please contact us to arrange a return and refund. As shipping costs are not retrievable, we are unable to refund shipping costs. Feedback We use an automated eBay feedback response system. If you are happy with the product, please leave positive feedback and we will automatically leave positive feedback for you. If you are unhappy with the transaction for any reason, please contact us first to resolve. 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Brand: Erich Gamma

MPN: 978-0-2016-3361-0

Number of Pages: 416 Pages

Language: English

Publication Name: Design Patterns : Elements of Reusable Object-Oriented Software

Publisher: Addison Wesley Professional

Publication Year: 1994

Item Height: 1 in

Subject: Programming / Object Oriented, Computer Vision & Pattern Recognition

Item Weight: 29.6 Oz

Type: Textbook

Item Length: 9.5 in

Subject Area: Computers

Author: John Vlissides, Ralph Johnson, Richard Helm, Erich Gamma

Series: Addison-Wesley Professional Computing Ser.

Item Width: 7.7 in

Format: Hardcover

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