Description: Czech Games Codenames: Duet - The Two Player Word Deduction Game SEALED. International 2018 Gamers Award Winner codenames duet game Top Secret Co-op Game What is included? • 15 green agent cards for cooperative play • 100 double-sided Duet key cards • 11 timer tokens • 1 assassin card (Oh no!) • 1 pad of mission maps • 1 card stand • 1 rulebook • 200 cards with 400 new words (compatible with Codenames) Work together to find your secret agents before time runs out! Based-on the original party game hit, Codenames Duet is a standalone co-op clue giving adventure that sends you and your partner on a top secret mission to a crowded city. Your objective? Contact 15 agents while avoiding a band of enemy assassins. You know the agents that your partner can contact safely; they know the agents you can contact safely. By giving each other one-word clues that can point to multiple words on the board, you must try to find all the agents before your turns run out. Mechanics/genre: cooperative play, clue giving, word association, deduction Designer: Vlaada Chvátil & Scot Eaton Play Time15 Mins15 Mins15 Mins Card ContentWordsWordsPictures Player Count2 - 8+2 (or more)2 - 8+ Ages10+11+ Description Codenames duet keeps the basic elements of codenames give one word clues to try to get someone to identify your agents among those on the table but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that CONGRESSIONAL investigators will get on your back about later!) to set up play, lay out 25 word cards in a 5x5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5x5 grid on the card, with nine of the Squares colored Green (representing your agents) and one square colored black (representing an assassin). the assassin is in different places on each side of the card, and three of the nine Squares on each side are also Green on the other side! collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that Agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose. Features & details 400 all new words compatible with original codenames New cooperative gameplay Campaign mode to record your progress Variable difficulty to challenge even the greatest spies Great with two players, or more Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side. Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues. Thank you for looking at my eBay store. Please see all pics because you will receive the exact same thing as you see in the pictures Box 95
Price: 25 USD
Location: Carbondale, Pennsylvania
End Time: 2024-08-16T03:05:35.000Z
Shipping Cost: N/A USD
Product Images
Item Specifics
Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Game Title: Codenames
Custom Bundle: No
MPN: N/a
Gender: Boys & Girls
Age Level: 12-16 Years, 17 Years & Up
Modified Item: No
Game Type: Word Game
Min. Number of Players: 2 players
Brand: Czech Games Edition
Type: Cards
Year: N/A
Award: Golden Geek Award
Theme: Strategy
Recommended Age Range: 14
Country/Region of Manufacture: Czech Republic
Character Family: Friends